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Social.LoadAchievements sends Debug.Log messages
I am developing for iOS and trying to implement achievements.
I have noticed that Social.LoadAchievements sends a "No achivevements returned" message to the console when there are 0 achievements made by the player. The result is expected, but the fact that it sends a message to the console is not.
I don't really mind this message when in Sandbox mode, but I was wondering if it is also sent in live mode, and if so, is there a way to avoid it.
All the Debug.Log messages in my game are sent to my server, so I wish to avoid that message from the Social API.
Answer by DannyB · Sep 21, 2013 at 12:09 PM
I think it did. Since then I have received an answer from Unity support saying it is what it is, so I added a blacklist to my logger to ignore such messages...