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TextMesh 3DText, character size
Hi,
I have a 3DTextMesh that I use for the score, what I have done is placed a translucent plane behind it for contrast, I resize my text by resizing it's character size on the text mesh so when you get a bonus the text pops out quickly and returns slowly, but my problem is resizing the plane behind to match the text.
At the moment I just do it with a set start / finish size but as the score get bigger so does the X axis so the score gets bigger than the plane behind.
Is there a simple way to do this or do I have to use Mesh.bounds? As the Transform the text mesh is on does not resize I can't see how to resize my plane to match the score!
Any ideas please.
Thanks.
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