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Question by wipeout · Jun 01, 2011 at 11:45 AM · textmesh3dtext

Show 3d text after collision

hello guys and girls,

i'm currently in the process fo writing a shoot em up on unity, but am having trouble getting a 3d text to appear within my function ontrigger. I'm using particles aswell, maybe that is the problem.

here's my code for the collision between bullet and enemy.

  function OnTriggerEnter(otherObject: Collider){
 
     if(otherObject.gameObject.tag == "enemy1"){
 
     playerScript.playerScore +=100;
     
     otherObject.gameObject.transform.position.y =7;
     
     otherObject.gameObject.transform.position.x = Random.Range(-6,6);
     
     var tempExplosion: Transform;
     
     tempExplosion = Instantiate(explosion,transform.position, transform.rotation);
     
     Destroy(gameObject);

Any ideas?

Thank you

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Answer by wipeout · Jun 01, 2011 at 03:23 PM

That might just do it, i'll try it ou ad get back to you

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Answer by Anxo · Jun 01, 2011 at 03:13 PM

You could add a 3D Text in your under your enemy and disable it. in the collision you could then have.

 otherObject.gameObject.BroadcastMessage("Activate");

on the enemy you need the:

 var 3Dtext;
 
 
 function Activate(){
 3Dtext.enabled = true;
 }

This would need tweaking but I think you get the idea?

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