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Unity Voxel Terrain and structures
I've tries searching for ways how to do it but couldn't find any usable sources, but pretty much what I want to do is have the ability to generate random structures (such as cliff overhangs, giant mountains, plateaus, canyons, various biomes, etc) in my voxel world. Which is the best possible way of going about doing this, while keeping them randomly shaped/generated? Thanks.
This is not a single, specific question and the subject in general requires quite a bit of voodoo. I doubt you'll get a "copy/paste" answer. You might consider breaking this down into a smaller chuck (heh), do you have a particular part (not the whole) that you are working on?
Well, where would be a could place to start for this type of thing, rather? So I could figure out how to do these things gradually
The sweeping nature of your question offers no reasonable way for me to say. Search UA for any of the hundreds of recent posts that have 'Voxel' in the title or Google.
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