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Material Textureing bug? Help!
I have made this on another material (stone) this is dirt. anyway its work with the stone material here is the link to picture : http://imgur.com/PsovfQc Heres link to stone : http://imgur.com/pzgwbQC Please help i dont even know whats going on?
1000x1000 are big tiling factors... How big is the quad you are applying the material to? What happens if you change these to, say, 10x10?
@tanoshimi: Tiling won't matter in this circumstance. Both materials use the same shader (Diffuse), both are tiled by 1000. Why would one texture work while the other wouldn't? :)
@Statement "Why would one work while the other wouldn't" is, I believe, the question we have been asked to address.... I pointed out Tiling factors because they seemed unusually large. That led me to suspect that the object on which the material was being applied was also unusual in some respect, which might lead to more information that would help solve the OP's problem. If you have a better idea, please share it :)
Answer by Statement · Oct 28, 2013 at 03:07 PM
Looks like the texture is clamped. Go to the texture importer settings and set the wrap mode to repeat.
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