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Question by TheIncognito · Sep 09, 2013 at 11:15 PM ·

How to make spawn parameters

I'm making a game where you have to find a box hidden on the map and come in contact with it (Like Hide and seek)

However, I need to spawn the box within spawning parameters (Withing Edge to edge of the terrain.) Does anyone know what I would use in C# to make the parameters?

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avatar image ShadoX · Sep 10, 2013 at 07:08 AM 0
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You could just try using a empty game object, checking it's size and coordinates and try placing the cube inside of that empty game object, but assu$$anonymous$$g that your terrain won't be just a flat surface without any bumps/walls/etc. this most probably wouldn't work unless you try checking if the cube is touching any other level geometry.

You could also try using several empty game objects, pick one at random and then try to place it inside that object or perhaps cast a ray at the top of the terrain towards the terrain (randomly that is) and just spawn the cube where the ray hits the terrain (in which case ceilings would be a limitation)

Really depends on the level geometry and how complex or easy you want it to be.

avatar image TheIncognito · Sep 11, 2013 at 02:35 AM 0
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Thanks, Solved my problem,

avatar image ShadoX · Sep 11, 2013 at 12:42 PM 0
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Out of curiosity. What did you end up doing?

avatar image TheIncognito · Sep 11, 2013 at 03:38 PM 0
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well, I did make the spawn work...sort of. it just loops the spawning of it over and over. but for now i've isolated the script and will work on it, in the mean time i made my game with default placed characters.

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