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Manual: Instantiating Prefabs at Runtime
So I'm quite new to Unity, and I've been reading the Manual to get myself started. I have however hit a "brick" wall here.
using UnityEngine;
using System.Collections;
public Transform brick;
void Start() {
for (int y = 0; y < 5; y++) {
for (int x = 0; x < 5; x++) {
Instantiate(brick, new Vector3(x, y, 0), Quaternion.identity);
}
}
}
This code is given, along with telling me how to use it. It states to
Create a game object cube Add Rigidbody component to cube create prefab named brick drag game object cube onto brick delete game object cube create empty game object with script above inside link "brick" prefab onto "brick" variable on empty game object I've done this all, and I am getting errors, namely UnassignedReferenceExcepton: The variable brick of Wallscript has not been assigned. You probably need to assign the brick variable of the Wallscript script in the inspector. and A namespace can only contain types and namespace declarations.
The first error I do not understand, because that is exactly what I did. The second error also makes no sense to me.
As for the Manual:Instantiating Prefabs at Runtime link.
So can anyone help me figure out what I'm doing wrong? Thanks in advanced.
Answer by tanoshimi · Aug 12, 2014 at 08:28 AM
That's not the right template for a script attached to a gameobject (a "MonoBehaviour", in Unity-speak) - I think you've copied a snippet from the manual rather than a full working class.
Assuming that you're using C#, and this script is called Wallscript, it should look like this:
using UnityEngine;
using System.Collections;
public class Wallscript: MonoBehaviour {
public Transform brick;
void Start() {
for (int y = 0; y < 5; y++) {
for (int x = 0; x < 5; x++) {
Instantiate(brick, new Vector3(x, y, 0), Quaternion.identity);
}
}
}
}
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