Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Zelithion · Aug 12, 2014 at 08:24 AM · prefabruntimemanualinstantiating

Manual: Instantiating Prefabs at Runtime

So I'm quite new to Unity, and I've been reading the Manual to get myself started. I have however hit a "brick" wall here.

 using UnityEngine;
 using System.Collections;
 
 public Transform brick;
 
 void Start() {
     for (int y = 0; y < 5; y++) {
         for (int x = 0; x < 5; x++) {
             Instantiate(brick, new Vector3(x, y, 0), Quaternion.identity);
         }
     }
 }

This code is given, along with telling me how to use it. It states to

Create a game object cube Add Rigidbody component to cube create prefab named brick drag game object cube onto brick delete game object cube create empty game object with script above inside link "brick" prefab onto "brick" variable on empty game object I've done this all, and I am getting errors, namely UnassignedReferenceExcepton: The variable brick of Wallscript has not been assigned. You probably need to assign the brick variable of the Wallscript script in the inspector. and A namespace can only contain types and namespace declarations.

The first error I do not understand, because that is exactly what I did. The second error also makes no sense to me.

As for the Manual:Instantiating Prefabs at Runtime link.

So can anyone help me figure out what I'm doing wrong? Thanks in advanced.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by tanoshimi · Aug 12, 2014 at 08:28 AM

That's not the right template for a script attached to a gameobject (a "MonoBehaviour", in Unity-speak) - I think you've copied a snippet from the manual rather than a full working class.

Assuming that you're using C#, and this script is called Wallscript, it should look like this:

 using UnityEngine;
 using System.Collections;
     
 public class Wallscript: MonoBehaviour {
     
     public Transform brick;
      
     void Start() {
       for (int y = 0; y < 5; y++) {
         for (int x = 0; x < 5; x++) {
           Instantiate(brick, new Vector3(x, y, 0), Quaternion.identity);
         }
       }
     }
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

making prefabs at runtime? 2 Answers

Instantiating scripts with references to prefabs loses the reference. 1 Answer

Prefabs are being overriden during runtime and destroying components is prevented? 1 Answer

Destroy Prefab with UI Slider 1 Answer

Reset an GO to its original state (start app state) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges