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Question by xDevily · Aug 01, 2014 at 10:54 PM · load

2 errors making a loading scene

I need to do a loading scene that load different level from saves,

i made a empty scene only with the main camera and added to it :

loading.js:

 #pragma strict
 function Start () {
 var livello : String;
 
 if(PlayerPrefs.GetString("Livello") != null)
    livello = PlayerPrefs.GetString("Livello");
 else 
 Application.LoadLevel("main menu");
 
 if(livello.Equals("livello 2"))
    Application.LoadLevel("main menu 2");   
 }
 

With this code unity gives me 2 errors:

 GetString can only be called from the main thread.
 Constructors and field initializers will be executed from the loading thread when loading a scene.
 Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.


 ArgumentException: GetString can only be called from the main thread.
 Constructors and field initializers will be executed from the loading thread when loading a scene.
 Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
 UnityEngine.PlayerPrefs.GetString (System.String key) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/PlayerPrefsBindings.cs:73)
 loading..ctor () (at Assets/Scripts/loading.js:2)
 

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avatar image rutter · Aug 01, 2014 at 10:03 PM 0
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The error message suggests a fix:

move initialization code to the Awake or Start function.

Did you try that?

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Answer by xDevily · Aug 02, 2014 at 09:19 AM

I solved my problem, i forgot to add an else to load main level, The two errors weren't in the script that i posted, they were a console "log" that i don't delete

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Answer by BerggreenDK · Aug 01, 2014 at 10:56 PM

I believe the variable you call livello is local to start and not a "global" in your class/script..

var livello : String;

try moving that outside your function Start()

Not sure if this is the reason, but I think it is.

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