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Question by FXBaconGames · Aug 23, 2014 at 05:41 PM · instantiatenetworkbroadcastmessage

BroadcastMessage to Instantiated Object

I am trying to set the target of an instantiated camera to an instantiated cube. The Instantiating works fine, but for some reason it doesn't recognize the objects when I try to access them. I tried sending a broadcast message to a none instantiated object from the same function and it worked. So now I am just trying to get it to say hello and make it just respond. Here is my code for the spawn:

 function spawnPlayer() {
     var thePlayer = Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0);
     var theCamera = Network.Instantiate(cameraPrefab, spawnObject.position, Quaternion.identity, 0);
     Debug.Log(thePlayer);
     theCamera.BroadcastMessage("new_Target", "hello");
     //theCamera.BroadcastMessage("new_Target", thePlayer);
     
 }

here is my code for the receiving object:

 function newTarget(obj) {
     Debug.Log(obj);
     //target = obj;            This is where the target would be set if it were uncommented
 }

and here is my error:

 BroadcastMessage new_Target has no receiver!
 UnityEngine.GameObject:BroadcastMessage(String, Object)
 NetworkManager:spawnPlayer() (at Assets/scripts/NetworkManager.js:55)
 NetworkManager:OnServerInitialized() (at Assets/scripts/NetworkManager.js:63)
 UnityEngine.Network:InitializeServer(Int32, Int32, Boolean)
 NetworkManager:startServer() (at Assets/scripts/NetworkManager.js:28)
 NetworkManager:OnGUI() (at Assets/scripts/NetworkManager.js:84)

Thanks in advance!

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Answer by FXBaconGames · Aug 23, 2014 at 07:22 PM

I'm so stupid. I had a typo in the name of the function it should have been this:

 theCamera.BroadcastMessage("newTarget", "hello");
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