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New to unity and any coding for that matter, need advice!!!
so a few days ago i decided to make a start in designing video games and its much different than to what i imagined, but the most predominant problem i'm having is coding.
i have watched all the episode to unity's own tutorial to it, and it did give me somewhat of a overview on the subject, but i really need basic training, and i really mean basic, as in what all the terminology is and what the () and {} and all that stuff is used for.
so i'm hoping someone on the forum maybe had a link to a tutorial of some sort,and help/website/tutorial would be greatly appreciated.
go to unityGE$$anonymous$$S.com for beginners
$$anonymous$$ODERTORS PLS CLOSE DUPES
geez thanks guys i didnt think i would get any responses
Answer by Modeus · Sep 24, 2013 at 09:19 AM
It's difficult to recommend resources to someone coming in to programming because everyone comes in at different levels.
Try this and see if it makes sense to where you are currently at. http://www.programmingbasics.org/en/beginner/gettingstarted.html
Don't be dissuaded by the language in that link, the same principles apply, and the syntax changes are not huge.
Answer by EvilWarren · Sep 24, 2013 at 09:18 AM
Try this link for tutorials:
http://channel9.msdn.com/Series/C-Sharp-Fundamentals-Development-for-Absolute-Beginners
Coding takes time and patience to learn. Good luck.
Answer by robhuhn · Sep 24, 2013 at 09:05 AM
So this is actually not about unity but about syntax and oop in general. First of all you should choose your preferred language - C# or UnityScript are common here. I would recommend C# where you have to be type safe and it is more strict compared to UnityScript afaik. If the language is more strict it will probably produce more errors in the beginning but exactly that will help you to understand where the errors come from.
Any search engine (there are also others than google) is the best point to start from e.g. search for "oop beginners c#" Just ignore the Visual Studio and static void Main(string[] args) stuff. You could use VS as an editor but it's not needed for compilation - unity will take care of it.
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