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2D Lights are Opaque on White Background (URP)
I'm trying to set up some lighting for my 2D game and I'm having an issue where the lights are super bright and pretty much opaque. This also means that the edges are pretty sharp so I can't really spread it out and lower the intensity or anything. It's kind of hard to explain so I'll add a screenshot. The light looks normal on another sprite-a brown background, which leads me to believe that it has something to do with the white sprites.
Answer by SkillcraftHD · Jan 26, 2021 at 08:20 AM
make the materials or the shader graph unlit, so not affected by lighting. However, in my personal opinion, this bright meteorite looks very good so I would leave it like that.
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