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Question by Jab2565 · Aug 04, 2013 at 04:59 AM · yieldwaitforseconds

Using Yield Wait for seconds with instantiate

I'm trying to create a simple runner and have the game spawn a new enemy every 3 seconds, but when I use yield within a function instead of spawning a new enemy every 3 seconds, after 3 seconds the game doesn't stop spawning enemies. I'm betting it's something simpel but I'm not seeing it.

 public var Spawn : GameObject;
 
 function Update () {
     CreateEnemy();
 }
 
 function CreateEnemy () {
     var enemyInstance: GameObject;
     yield WaitForSeconds(3.0);
     enemyInstance = Instantiate(Spawn,transform.position,transform.rotation);
 }
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avatar image robertbu · Aug 04, 2013 at 05:07 AM 1
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You are calling CreateEnemy() at every update. Assu$$anonymous$$g you are running at 60 fps, you stack up 180 coroutines before the first one does an Instantiate(), then one fire at approximately every 1/60 of a second as more are added.

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Answer by karl_ · Aug 04, 2013 at 05:03 AM

This is because the Update function is calling 'CreateEnemy' as fast as it can continuously. Try this -

 function Start()
 {
     InvokeRepeating("CreateEnemy", 0, 3);
 }
 
 function CreateEnemy()
 {
     var enemyInstance : GameObject;
     enemyInstance = Instantiate(Spawn,transform.position,transform.rotation);
 }

Relevant docs - http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.InvokeRepeating.html

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avatar image Jab2565 · Aug 04, 2013 at 05:47 PM 0
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Thanks for the help. Something tells me as I continue working on this that I'll be back with more questions :)

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