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Question by AlejandroGorgal · Oct 14, 2014 at 05:21 AM · c#rigidbodymomentum

Rigidbody momentum?

Hi, I have a character with a rigidbody that jumps forward using root transformation from the animation (basically, the jump animation moves the character forward).

This then leads to a secondary falling animation that plays whenever the rigidbody's Y velocity is < 0.

My problem here is that the character falls directly down, and I would like it to keep the momentum from the jump animations. On a similar fashion, if Im walking towrwards a ledge I would like to fall keeping that momentum too.

Any ideas what kind of code solution Im looking for? Im using C#, but Im more of an artist rather than a coder.

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Answer by zharik86 · Oct 14, 2014 at 06:46 AM

At the very beginning of a jump add force in the direction necessary to you and the necessary value. If jump is forward:

  public float fwdForce = 100.0f; //value of force for forward direction
  public float upForce = 100.0f; //value of force for up direction
  public Transform myCharacter = null; //reference at your character object

  //Create simple function and use it by neccessary
  public void myJump() {
   myCharacter.rigidbody.AddForce((fwdForce*myCharacter.forward) + (upForce*Vector3.up));
  }

Of course, you can to change value fwdForce and upForce, for more efficient. I hope that it will help you.

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avatar image AlejandroGorgal · Oct 14, 2014 at 08:04 AM 0
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Need to experiment with this for a bit but looks like it may be the right approach. Thanks!

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