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Question by deathwish42 · Sep 22, 2012 at 06:58 AM · animationattackmelee

please help with my melee attack animation

so i have this attack script and i can't see how i would put a animation of my sword swinging in it as well so it actually looks like i'm attacking instead of imaginary damage dealing here is my script i'm using C# and i just really need some help soon please

 public class PlayerAttack : MonoBehaviour {
 
     public GameObject target;
     public float attackTimer;
     public float coolDown;
     
     
     // Use this for initialization
     void Start () {
         attackTimer = 0;
         coolDown = 2.0f;
     }
     
     // Update is called once per frame
     void Update () {
         if(attackTimer > 0)
             attackTimer -= Time.deltaTime;
         
         if(attackTimer < 0)
             attackTimer = 0;
         if(Input.GetKeyDown(KeyCode.F)) {
             Attack ();
             if(attackTimer ==0){
                 Attack();
                 attackTimer = coolDown;
             }
     }
 }
     private void Attack() {
         float distance = Vector3.Distance(target.transform.position, transform.position);
         
         Vector3 dir = (target.transform.position - transform.position).normalized;
         
         float direction = Vector3.Dot (dir, transform.forward);
         
         Debug.Log (direction);
         
     if(distance < 2.5f) {
         if(direction > 0) {
             EnemyHealth eh = (EnemyHealth)target.GetComponent("EnemyHealth");
             eh.AddJustCurrentHealth(-5);
         
         
 }    
 }
 }
 }
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Answer by fafase · Sep 22, 2012 at 07:05 AM

I would put it in Attack like this. I have not tried it so report if that fails.Note also that I have slightly altered some parts of your code:

 public class PlayerAttack : MonoBehaviour {
 
     public GameObject target;
     public float attackTimer;
     public float coolDown;
 
     // Use this for initialization
     void Start () {
        attackTimer = 0;
        coolDown = 2.0f;
     }
 
     // Update is called once per frame
     void Update () {
        if(attackTimer > 0)
          attackTimer -= Time.deltaTime;
        else 
          attackTimer = 0;
        if(Input.GetKeyDown(KeyCode.F)&& !animation.isPlaying) {
          Attack ();
          if(attackTimer == 0){
            Attack();
            attackTimer = coolDown;
         }
       }
   }
   private void Attack() {
     animation.Play("Attack");
     float distance = Vector3.Distance(target.transform.position, transform.position);    
     Vector3 dir = (target.transform.position - transform.position).normalized;
     float direction = Vector3.Dot (dir, transform.forward);
     Debug.Log (direction);
     if(distance < 2.5f) {
        if(direction > 0) {
          EnemyHealth eh = (EnemyHealth)target.GetComponent("EnemyHealth");
          eh.AddJustCurrentHealth(-5); 
        }   
     }
 }
 }
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avatar image deathwish42 · Sep 22, 2012 at 02:37 PM 0
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Thanks for the help it made it so the animation plays but now its not doing any damage when i attack?

avatar image deathwish42 · Sep 22, 2012 at 03:11 PM 0
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never$$anonymous$$d i just had to change a few things thanks for the help

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