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Question by w7729c · Aug 03, 2013 at 05:51 PM · issuedrawcallscombinechildrenhigh

How can I fix high draw calls? (Many low poly meshes)

I believe I am getting a very high draw call count because I have several low poly objects in my seen like fences and other small objects. Is there a way to combine all of these into one draw call or a way to reduce that draw call in some way? My current draw call is 105, and I have barely even begun, so it is a bit worrisome. Any tips or solutions would be greatly appreciated !

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Answer by bompi88 · Aug 03, 2013 at 07:04 PM

  1. For meshes that use the same material and texture: Combine your meshes with the CombineChildren script which you will find in the Standard Assets package.

  2. For meshes that use don't use the same material or texture: You can create a texture atlas which holds many textures. This will reduce the draw calls as well.

For a more in depth answer, take a look at the accepted answer here

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