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Question by LouskRad · Sep 02, 2017 at 11:20 AM · collisionterraincharactercontrollerprocedural-generation

CharacterController makes player game object fall through generated terrain.

  • I have a player game object that uses CharacterController.

  • I generate my terrain from script when the scene is loaded (scene already has player game object)

  • Problem: Player GO falls through terrain while everything else stays on it.

  • other game objects with rigidbodies act as they should (colliding and bouncing on terrain, falling downhill slopes, etc.)

Every aspect of the terrain is complete, with a proper terrain collider and splatmaps/details. I also generate a navmesh and it works properly too (scripts generate stuff on random navmesh points, etc).

Further info:

  • The player GO is located where it is supposed to be, not intersecting the generated terrain's collider.

  • I tried both with player GO having a rigidbody ant not. (I know it's not supposed to have one anyway)

  • I tried in vain adding a capsule collider to a GO.

  • Player GO does not fall through the terrain if I have an existing terrain on the scene and modify it; instead of generating the asset in memory and adding it to the scene.

Can anyone give me some advice? I have searched all through and tried everything I could think of (short of changing the CharacterController with a RigidBody setup - which would be very, very, problematic at this point.)

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avatar image LouskRad · Sep 02, 2017 at 12:43 PM 0
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I have debugged a lot more and came to the following conclusion: CharacterController does not collide with the generated terrain collider (`OnControllerColliderHit` is not called) but it collides with any pre-existing colliders in the scene (e.g. if I placed a plane under it). How can I get them to collide?

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Answer by LouskRad · Sep 02, 2017 at 01:24 PM

I figured this out, and in case anyone faces this issue, here is my fix/hack:

The problem was, for some reason, CharacterController did not register the TerrainCollider that I was creating through script. Since it was registering this if I used an existing terrain and modified it, it occurred to me that I should maybe try disabling and re-enabling the created TerrainCollider after I had finished with creating the terrain. It worked - CC now properly collides with TC and the player GO does not fall through. Simply:

 _terrainCollider.enabled = false;
 _terrainCollider.enabled = true;

Note that I believe this is a hack used as a workaround for a bug in the CharacterController. (or at least its integration with the TerrainCollider

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