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Question by WeeGee9000 · Oct 06, 2013 at 03:47 PM · animationresetdoorreverse

Help making an animated door (c#)

I am making a game that, when you click a door, the door opens. When you click again, the door closes.

But i could only make the door open. When i click again, it goes back to the ground and goes up again. I wanted it to close (or play the animation by reverse) :/

Help?

BTW here is the code im using:

 using UnityEngine;
 using System.Collections;
 
 public class OpenDoorClick : MonoBehaviour {
     
 void OnMouseDown()
 {
 
 gameObject.animation.wrapMode = WrapMode.Once;
 gameObject.animation.Play();
 }
     
 }
 
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Answer by harko12 · Oct 15, 2013 at 02:34 AM

there are a couple ways at this link link text

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Answer by Gjallanhorn · Oct 06, 2013 at 03:55 PM

simplest is to make another animation of the door closing, and play it:

 bool doorOpened = false;
 
 void OnMouseDown()
 {
 
    gameObject.animation.wrapMode = WrapMode.Once;
 
    if(!doorOpened){
       animation.Play("open");
       doorOpened = true;
    }else{
       animation.Play("close");
       doorOpened = false;
    }
  
 }
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avatar image WeeGee9000 · Oct 06, 2013 at 04:12 PM 0
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When i try to make another animation it says "can't have 2 animation components"

avatar image Gjallanhorn · Oct 06, 2013 at 05:15 PM 0
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In the animation component, you have a array called animations, just change its value to 2, and add your other animation.

avatar image tw1st3d · Oct 06, 2013 at 05:16 PM 0
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Or drop your new animation onto the current one, which will automatically increment it down. I've seen reports of some users only being able to increase their array to 5 manually though the number editor.

avatar image WeeGee9000 · Oct 06, 2013 at 10:11 PM 0
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Ok i tried that and it worked, but if i click on the door really quickly the animations playback again and again really fast. How do i make it so you have to wait for the door to open to the other animation to play again??

avatar image WeeGee9000 · Oct 10, 2013 at 11:37 PM 0
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BRU$$anonymous$$P BRU$$anonymous$$P BRU$$anonymous$$PIDY BRU$$anonymous$$P

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