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Rigidbodies not reacting to one another
I have several sphere colliders & rigidbodies in a scene and when gravity is turned on they are affected and will fall out of space however they still overlap one another.
Here is a screen grab of the settings that I have.
I'm also using
rigidbody.MovePosition(vec3);
in order to move them.
Answer by manGo29 · Jul 27, 2013 at 03:15 AM
Looks like your collider is set to "trigger", so it won't interact with other colliders. Instead, triggers only send OnCollision functions to scripts.
Thanks, I discovered my error when I added another rigidbody and it reacted with another non trigger object I had.
Answer by Shannon Archer · Jul 27, 2013 at 03:18 AM
Just figured it out, if you have IsTrigger checked on the rigid body it acts as a sensor and won't react to other rigidbodies.
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