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Prefab to save active status of sub Object
I'd like to know if there is any method to make a prefab to recognize and save the active/unactive status of an internal object.
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Answer by Novack · Jul 13, 2013 at 06:40 PM
To answer myself here, and for reference, cant be done on Unity 3.x but is an out of the box feature in 4.x.
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