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Question by KittyKatKat · Apr 05, 2014 at 06:20 PM · transformpositionontriggerenterteleport

Teleportation Loop issue

 void OnTriggerEnter(Collider other){
         if (other.transform.tag == "Teleport 1") {
             transform.position = teleport2.transform.position;
         }
         if (other.transform.tag == "Teleport 2") {
             transform.position = teleport1.transform.position;
         }
     }

So, now the problem is that the object (player) gets teleported from 1 position to the other very fast, infinitely (each frame).

Is there any way to stop the teleportation from happening until player leaves the trigger?

By the way, teleport1 and 2 are GameObject variables defined above the OnTriggerEnter function.

Thanks! :)

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Answer by getyour411 · Apr 05, 2014 at 06:30 PM

There are a number of ways; you could add a boolean

private bool justTeleported = false;

and modify this to

     void OnTriggerEnter(Collider other){
     if (!justTeleported && other.transform.tag == "Teleport 1") {
     transform.position = teleport2.transform.position;
 justTeleported = true;
     }
     if (!justTeleported && other.transform.tag == "Teleport 2") {
     transform.position = teleport1.transform.position;
 justTeleported = true;
     }

then add

 OnTriggerExit(...)
 justTeleported = false;
     }
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avatar image KittyKatKat · Apr 05, 2014 at 06:37 PM 0
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Wow, makes a man think how did he not think of that... Especially since I'm an avid boolean user (as a main c++ student programmer)

That will work! Thanks! ^^

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