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Question by surreal4224 · Aug 02, 2013 at 06:37 AM · guinot showinggui layout

Unity GUI Layout and buttons wont show up

So I am starting to build a unity gui menu and buttons are not showing up. Here is my entire script for it:

 function OnGui() {
             
         //GUILayout.BeginArea (Rect (meshPosition.x, meshPosition.y, 300, 300));
         GUILayout.BeginArea (Rect (0, 0, 300, 300));
             GUILayout.BeginHorizontal();
                 if(GUILayout.Button("button1", GUILayout.height(100))) {
 
                 }
             GUILayout.EndHorizontal();
         GUILayout.EndArea();
     }

Am I missing something more than just the OnGui() function?

appreciate the help

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Answer by Jamora · Aug 02, 2013 at 06:38 AM

The name of the function is OnGUI() . Capitalization matters. Otherwise your code looks like it'll compile and work.

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avatar image surreal4224 · Aug 02, 2013 at 03:31 PM 0
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Thanks a lot for the response, I thought that might be the case, so i tried it but still no GUI. I currently have the script attatched to a primitive game object with mesh renderer. Not sure if this is an issue.

avatar image Jamora · Aug 02, 2013 at 04:40 PM 0
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Did you attach it to a prefab or a gameobject in the scene?

After having copied the code, I seem to have missed your GUILayout.Height typo; it is also capitalized.

In case you're using C#, you need to also add the new keyword before Rect i.e. new Rect()

avatar image surreal4224 · Aug 02, 2013 at 06:08 PM 0
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its attatched to a gameObject, not a prefab. The language is UnityScript. When I get to my computer I will check the .Height typo and hopefully that will do the trick.

avatar image fafase · Aug 02, 2013 at 07:49 PM 0
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Your code runs fine for me once you put OnGUI and Height.

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Answer by boni · Aug 02, 2013 at 07:33 PM

Additionally to the capitalization problem, could it be that you forgot to attach a GUILayer Component to your camera? :)

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avatar image fafase · Aug 02, 2013 at 07:47 PM 0
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It is there by default. So except if he removes it, it should be there.

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