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Question by
ok8596 · Mar 08, 2015 at 12:11 PM ·
animationanimatorstate-machine
Can StateMachineBehaviour use root transform?
Hi, I use Unity5.0.0f4.
StateMachineBehaviour can controll animator action by scripts. I think I can use SMB for character's AI. But, I cannot find the way to use character's transform on SMB. I need using character's transform to controll the character only on animator.
Someone know how to using tranform on SMB? (sry my poor english...)
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Answer by ok8596 · Mar 08, 2015 at 04:51 PM
My problem was solved. I can use Animator.transform in SMB for the character's transform.