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Question by SomeSortOfHuman · Aug 01, 2013 at 09:09 PM · wwwyieldwhile

How can I have a while(www is loading) loop?

I have a

 var googlePage : WWW = WWW("http://www.google.com/");

and the code to wait until is loaded and then do stuff

 yield googlePage;
 Debug.Log("Done!");

I have a cube (It's a circular loading bar), and I want to use a while loop to change the texture (frame) every 0.5 seconds. Something like

 var frames : Texture2D[]

 function LoadGoogle(){
     var googlePage : WWW = WWW("http://www.google.com/");

     while(yield googlePage){
         //From http://wiki.unity3d.com/index.php?title=Texture_swap_animator
         var index : int = Time.time * 0.5;  //0.5 are the frames per second
         index = index % frames.Length;
         renderer.material.mainTexture = frames[index];
     }

     Debug.Log("Done!");
 }
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avatar image Benproductions1 · Aug 02, 2013 at 12:19 AM 0
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how about:

 while (!googlePage) {
     /*Stuff*/
     yield;
 }
avatar image Eric5h5 · Aug 02, 2013 at 02:31 AM 0
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 index = index % frames.Length;

is fine. Adding 1 would just make it skip frame 0 for the first run-though; not sure why you'd do that.

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Answer by Eric5h5 · Aug 02, 2013 at 12:26 AM

 while (!googlePage.isDone) {
     // stuff
     yield;
 }
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avatar image Benproductions1 · Aug 02, 2013 at 12:58 AM 0
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Damn, I just forgot the isDone XD

avatar image Eric5h5 · Aug 02, 2013 at 01:12 AM 0
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If it's any consolation, I had this open in a tab for a while and didn't even see your commment. ;) I like that we both had "stuff" as a comment....

avatar image Benproductions1 · Aug 02, 2013 at 02:18 AM 0
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I also like how we had the same basic idea too XD

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