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Question by skbrown333 · Aug 01, 2013 at 05:11 PM · prefabspawning

Missing Variable for transform

So basically what I am trying to do is spawn in enemies that chase after my player. I have created a prefab and tested to make sure that the enemy actually chased the First Person Controller. However when I try to spawn the enemy I need a way to assign the Transform variable in the script. This kind of works but causes more errors and the enemy no longer follows.

 #pragma strict
 var Player : Transform;
 var MoveSpeed = 4;
 static var MaxDist = 10;
 static var MinDist = 3;
 static var isAttacking = false; 
  
  
  
  
  
 function Start () 
 {
 Player = Resources.Load("First Person Controller");
     
 // this.animation.wrapMode = WrapMode.Loop;
 }
  
 function Update () 
 {
 if(Player == null)
 {
     print("Player is null"); 
 
 }
  
     transform.LookAt(Player);
  
     if(Vector3.Distance(transform.position,Player.position) >= MinDist){
  
          transform.position += transform.forward*MoveSpeed*Time.deltaTime;
  
  
  
          if(Vector3.Distance(transform.position,Player.position) <= MinDist)
              {
               isAttacking = true;   
               
    } 
           else if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
              {
                 isAttacking = false; 
                 
    } 
  
    }
 }
 function OnTriggerEnter(hit : Collider)
 {
     if(hit.gameObject.name == "Sword"){
         isAttacking = true; 
 
     }
 
 }
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Answer by robertbu · Aug 01, 2013 at 05:39 PM

The typical way to do this is use have the player named or tagged 'Player'. If the player is named "Player", in start you do:

 player = GameObject.Find("Player").transform;

or if use tagging:

 player = GameObject.FindWithTag("Player").transform;

Both would be executed in Start().

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