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Question by TheEmeralDreamer · Sep 30, 2011 at 07:53 PM · animationmodelbones

Problem With Model Bones

After setting up a vital part of my game, I've come to find out that some of the bones won't react the way they should. Is there anyway to fix this? I made a video that better explains my problem. If you will, notice the right hand that holds the weapon. It is not closed around the weapon and this causes the weapon rotation to be screwy: Video Link Here

Also as a side note I tend to get an log stating:

Multiple visibility culling animations in the same hierarchy, animation culling for animation component in Armors_Blessed will be turned off.

UnityEngine.GameObject:SetActiveRecursively(Boolean) PlayerInfo:ChangeArmor(Int32) (at Assets/Scripts/PlayerScripts/PlayerInfo.js:101) PlayerInfo:SelectArmor(String) (at Assets/Scripts/PlayerScripts/PlayerInfo.js:140) I believe this debug log is directly related, but I'm not sure how to decipher, nor fix this problem and any help is(as always) greatly appreciated!
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Answer by NeilM0 · Sep 30, 2011 at 08:12 PM

http://answers.unity3d.com/questions/9013/what-are-visibility-culling-animations.html

As for the hand not holding the weapon, if you're parenting the weapon to the hand in the skeleton make sure that the .localPosition is 0,0,0 after it gets parented. That will match its position with that of the bone in the hand.

If it's the same skeleton per character then the bones could be in the wrong location.

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avatar image TheEmeralDreamer · Oct 01, 2011 at 04:10 AM 0
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Ahh Nooo that would suck. Alot. If the bones were in the wrong place....o_O Thanks. It narrowed down my list of offending culprits...

avatar image TheEmeralDreamer · Oct 01, 2011 at 04:12 AM 0
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The weapon positions aren't the problems, because each weapon has an origin point with the rotations set appropriately. The problem itself is that the bone for the right hand , the fingers don't seem to want to close. It could be a problem due to the person who created the models though.

avatar image TheEmeralDreamer · Oct 01, 2011 at 04:12 AM 0
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OR perhaps they got altered in someway, anyway thanks.

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