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Question by Ben 35 · Mar 31, 2011 at 10:35 PM · lightmapbeastdifferent

Beast lightmap looks different in scene/game view vs play mode

Here is the camera view from the 'Game' tab:

alt text

Granted it looks like crap, but it looks better than the "Play" mode:

alt text

There are a few other objects that do this as well. Any ideas?

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avatar image Justin Warner · Mar 31, 2011 at 10:44 PM 0
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Wow... that's really bad, haha... Hope someone who knows lighting can help =P.

avatar image Jessy · Mar 31, 2011 at 10:56 PM 1
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What shader are you using? It looks to me like a script is modifying the matrix applied to UV2. Is it?

avatar image Justin Warner · Mar 31, 2011 at 11:30 PM 0
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Could also be the modeling program maybe? I don't know for sure... But what'd you use?

avatar image Bunny83 · Apr 01, 2011 at 01:45 AM 0
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$$anonymous$$ake sure you have selected "Generate Lightmap UVs" at import: http://unity3d.com/support/documentation/Components/class-$$anonymous$$esh.html Can't think of anything else at the moment (except those that were already mentioned ;) ).

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Answer by Ben 35 · Apr 01, 2011 at 05:16 PM

Thanks everybody. Not sure exactly what the problem was, but creating a new material and applying it to the object fixed it. I guess credit goes to Jesse for questioning the shader. Maybe there is a more elegant fix that does not involve creating a new material?

@Jesse: The material was just a simple solid color Diffuse. All of the shaders are default. As far as I know, there were no scripts modifying anything.

@Justin: Not sure which program made this. The object was downloaded from some site (materials included). It was a 3DS file, but that doesn't necessarily mean is was created in 3DSMax.

@Bunny: "Generate Lightmap UVs" was selected.

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