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Question by SuperWhat · Jan 12, 2017 at 05:32 PM · android2diosgamescale

Unity Scaling for Android on 5.5.

The questions I've seen tend to be outdated and not answered to my liking/needing.

PROBLEM: -I want to be able to create a game that can scale on all mobile devices with ease and with no pix-elation.

EXTRA INFO: -I'm very new to unity and tackling the the software with all my might I'm sorry for being a noob. -I already paired unity with my phone and set the build to android.(Nexus 5) -Aspect ratio is 10:16, The game is going to be portrait. -I have no scripts or anything, Its legit a blank game with a camera that has a blue background.

I have some pictures, if you need anything else for my assistance don't hesitate I'm here to learn and take, GULP, Constructive Criticism.

PC: alt text Android: alt text

trophynexus5.png (22.5 kB)
trohpypc.png (7.3 kB)
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avatar image SuperWhat · Jan 13, 2017 at 12:11 AM 0
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I been thinking and guessing

float xScale = (widthOfThrophy) / Screen.Width Same for yScale but with height obviously

then to apply the scale to the throphy But Im not sure if it works because I dont know how to get dimensions from images/objects or set dimensions. If you know spread of insight, thanks

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