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Question by Linus122xbb · Sep 20, 2014 at 02:35 PM · physics material

Assign Physics Material to Terrain Collider.

Hello, this is my first post on here and I'd like some response as to what I need to do to add a physics material to my terrain collider.

The reason I want to do this is because I am making a racing game where driving off-road will slow you down, I planned to do this by using a physics material and increase the friction to simulate a sand material which slows you down.

I hope I'm clear with my question and if this is not a good solution, please provide a solution with an equivalent result.

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avatar image TrollHachem · Sep 20, 2014 at 03:46 PM 0
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I Think one solution is to cast a raycast below the car that collides with the terrain , then get the Splat Texture of that collision point and if it's sand simply slow down your car.

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