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Question by linaMK86 · Aug 15, 2011 at 02:18 PM · iphonexcodemonodevelop

Information for developpement

Hi,

I am creating a unity-iphone application, this application includes an animation perosnnage which has some more I want to repeat what they hear like tom cat.

according to research that I have made ​​there are 2 methods: develop the vocal part in Objective-C or to use Mono Develop not knowing that I have a great knowledge of both methods

Can you guide me so I can start on the right track

thank you

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avatar image linaMK86 · Aug 16, 2011 at 08:58 AM 0
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No advice!!!!!!!!!!the question isn't clear or what?

avatar image Anonymous 1 · Aug 16, 2011 at 09:21 AM 0
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what are you trying to ask ?

avatar image linaMK86 · Aug 16, 2011 at 10:30 AM 0
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I will explain in details:

I create an iPhone application that looks like tom cat. for the moment I created the part of 3d animations and I still have the voice recording and playback.

I have done much research on this subject: I found the project SpeakHere objective-C but I have no idea about this language or how its integration in my project unity (I don't know how to write the file. DLL)

on the other hand, I found documentation on the $$anonymous$$ono touch (as I have no knowledge of this).

I am confused between the two methods, I need help to get started.

I hope this is clear, if not clear you can ask me. I need your advice.thank you

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Answer by adamrmoss · Aug 16, 2011 at 03:24 PM

You cannot directly integrated Objective-C libraries into a Unity project: those are native libraries. Unity uses Mono as its scripting engine, which has a layer of interpretation, not native. From what I can tell, SpeakHere is intended to be an example of using Audio Queue Services, Audio File Services, and Audio Session Services. Someone may have written a library for Unity that exposes these services, but you will not be able to use SpeakHere in your Unity project.

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avatar image adamrmoss · Aug 16, 2011 at 03:26 PM 0
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$$anonymous$$onoTouch, BTW, is entirely separate from Unity. It is a bridge between $$anonymous$$ono and the native libraries: you may be able to use SpeakHere if you develop your application as a $$anonymous$$onoTouch application INSTEAD OF a Unity application.

avatar image linaMK86 · Aug 18, 2011 at 09:15 AM 0
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I can not change my entire application on $$anonymous$$onoTouch because there is a treatment that must be done through unity (I think) because my scene includes a 3D model when he touches the head it falls when you click on the feet he walks.

In addition I have no knowledge about $$anonymous$$onoTouch I do not know its features and I have no time to find out because I still have one week to file the project.

Please, is what you can offer me a solution (record and playback) keeping my project on unity.

I took you help me and thank you for your support and your advice..please

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