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Question by Chizukoo · Jan 07, 2019 at 08:39 PM · playerontriggerenterpickup

Pick something up with name - ontrigger

I'm making something and want to pick up something. When you pick it up you can see it in the inventory. That part works but it doesn't detect it.

(This script is on the player) This is what I have now, does anybody know why it doesn't work? - yes the objects have a trigger


 private void OnTriggerEnter(Collider other)
     {
         if ((other.gameObject.name == "NAME1") && (Input.GetButtonUp("Fire2")))
 
         {
             IMAGE1.GetComponent<Image>().sprite = IMAGE2;
      
         }
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avatar image jellygamingplayz · Jan 07, 2019 at 08:46 PM 0
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if you put the script on any game object with a trigger it should work

avatar image sean244 · Jan 08, 2019 at 12:12 AM 0
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Is this for a 2d game or a 3d game?

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Answer by jellygamingplayz · Jan 07, 2019 at 08:40 PM

try putting the script on the object with the trigger instead

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avatar image Chizukoo · Jan 07, 2019 at 08:42 PM 0
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How can I detect which one the player is picking up? If I put the script on all the objects?

avatar image MichaI Chizukoo · Jan 08, 2019 at 12:02 AM 0
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You can for example call some player function sending as a parameter item's name or whole object itself.

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