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Font Material color changes back to default on save?
I am trying to change the colors of some fonts in my project. I guess the right procedure for that is duplicate the font, assign font and material to 3dText and then change the color of the font material. However when I change the color of the font material it does what I want, but as soon as I hit save it switches back to default white. Any ideas? Am I stupid? ;)
Answer by StephanK · Nov 01, 2011 at 09:18 AM
Hm, ok it seems the process is even weirder than I remembered. The correct way would have been this:
Create new Material
Assign the GUI/Text shader to it.
Assign the font texture from the imported font to the new material.
Assign that material to your text object.
I guess I fall for this everytime I try to do it, so hopefully now I can lookup my own answer to this problem...
Answer by aleksey2403 · Apr 03, 2012 at 11:26 PM
Thank you!! Had the same problem)) helped me too)))
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