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Question by
Hjalte · Nov 05, 2014 at 08:14 PM ·
colorshadowlinerendererlinerender
LineRenderer not showing the correct color
I have a line renderer in my scene which seems to get shaded by some nonexistent box in the sky. Within a certain area the line is "shaded". Heres some code:
GameObject line = Instantiate(shotLine, transform.position, transform.rotation) as GameObject;
lineRender = line.GetComponent<LineRenderer>();
line.renderer.receiveShadows = false;
line.renderer.castShadows = false;
lineRender.material.color = Color.red;
lineRender.SetWidth(0.1f, 0.1f);
lineRender.SetPosition(0, transform.position);
lineRender.SetPosition(1, playerPos);
Heres some pictures:
line renderer viewport.png
(8.1 kB)
line renderer settings.png
(38.4 kB)
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