Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Uzquiano · Apr 05, 2011 at 07:29 PM · errorgetcomponent

GetComponent(NameOfScript) error "reference not set to an instance"

Hi,

I am trying to disable one script from another, but I got errors only. Any help please?

function Start () {
    GetComponent(NameOfMyScript).enabled=false;
}

And the error is this, so I guess that some reference is missing, but I don't know how to fix it.

"NullReferenceException: Object reference not set to an instance of an object Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.SetProperty (System.Object target, System.String name, System.Object value) ScriptHandler.Start () (at Assets/Scripts/ScriptHandler.js:4)"

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image e-bonneville · Apr 05, 2011 at 07:30 PM 0
Share

I assume that "NameOf$$anonymous$$yScript" is really the name of the script you're trying to disable?

avatar image Uzquiano · Apr 05, 2011 at 07:35 PM 0
Share

Yes, and ScriptHandler is the one from I am trying to disable

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DaveA · Apr 05, 2011 at 08:15 PM

The game object that this script is on does not have a NameOfMyScript component attached to it is my guess. Try this:

var ms : NameOfMyScript = GetComponent(NameOfMyScript);
if (ms)
  ms.enabled = false;
else
  Debug.LogError("There is no NameOfMyScript component");
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Uzquiano · Apr 05, 2011 at 10:38 PM 0
Share

It seems it is not working. Thank you anyway, I am working based on your answer. i will post here if i found the solution

avatar image Uzquiano · Apr 05, 2011 at 10:56 PM 0
Share

Unfortunately, after many tries, any solution...

avatar image Uzquiano · Apr 06, 2011 at 11:58 AM 0
Share

yeah you were right, my issue was that the script was in another object so I had to Find() that object first... Thanks DaveA

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How do I check if the gameobject I collided with has a certain script? (C#) 1 Answer

Get_GameObject non fatal error reoccuring 1 Answer

My scripts are not working properly 0 Answers

Get Component Error 1 Answer

[JS] - GetComponents (No appropriate version) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges