Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tim-Michels · Oct 26, 2012 at 09:17 AM · animationperformancelight

What's best (performant) way to animate light bulbs?

I want to create a certain effect with animating lights, but I'm not quite sure on how to approach it the most optimized way. I've allready considered a couple of techniques, but I really need to have full control over every light, so I can make custom animations. Spritesheets are really not an option, because that's very limited.

Here's an example of what I'm trying to achieve:

alt text

(lights around the text 'casino')

It's really important to know that I want to have full control over every light, but I'm not sure how to do this. I will probably need a plane for every light seperately, but maybe there's another way...

Thoughts and tips are greatly appreciated.

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Loius · Oct 26, 2012 at 03:04 PM

The easiest way would be to have a single "lights" spritesheet, and each light be a plane with its uvs set to the right spot in the sheet (animating UV values is quite doable). i.e. On, Off, White, Yellow, Blue, etc.

If you have to control each one individually, there's no way to do it other than make them all separate. :)

You could use actual Light objects but I'd recommend against that for performance / visual reasons.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tim-Michels · Oct 27, 2012 at 11:26 PM 0
Share

Yeah, I've come to realize that there's no other way than to have a plane for each light seperately. Using actual lights is absolutely no option, because it has to run on mobile devices. I'm still searching for an 'optimized' way to use as many 'lights' as possible with good performance, but it's really hard to find the best way. Thanks for your answer ;)

avatar image Loius · Oct 28, 2012 at 12:21 AM 0
Share

$$anonymous$$y two cents, it'd be best to have a single object with a script on it which controls all the lights (as an array), setting their uvs and such.

Welcome. :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adding animation clips via script 2 Answers

Is it reasonable to use OnBecameVisible for controlling animations, lights and particle systems? 1 Answer

Is 2d animation better for performance over particle system? 1 Answer

Find GameObject Position(x,z) and rotation(y) 1 Answer

Can an empty state in Animator cause performance issues? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges