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Question by TheMonkeysaur · Sep 02, 2017 at 08:52 PM · image effectshdrbloom

HDR Only visible in Scene View

Hi,

I recently reopened a project after having just closed it, and now my game view no longer seems to be using HDR, even though it is turned on on my Camera.

I can turn up the bloom, it does increase, but it's only visible in my game view when I have increased it so much it looks extreem in my scene view.

Emission doesn't seem to be showing up, but when I turn it off in the material the object goes very dark, so I guess it is working.

HDR toggling makes no discernable difference to the Game view, but seems to make the Scene view turn exactly like the game view is, so my conclusion is that my camera is not rendering HDR, but I can't think why? (and I could be wrong?).

Anyone know what might have happened?

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avatar image SavageCase · Sep 17, 2017 at 10:22 PM 0
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I think i have the exact issue. And it's driving me crazy. HDR works fine in the SceneView. In the GameView however it does not. Well it does for the Image Effects. Bloom etc. show up with less intensity (probably because everthiny else is brighter)

No difference if I choose the deferred or forward rendering path. AllowHDR is set on the cam and in the project settings. Turning HDR off makes the SceneView look exactly like the GameView. In release build the problem persists. Also there is no difference in using OpenGL, DX9 or DX11 Color space is linear, in gamma space scene view looks just like the game view.

Scene Camera properties and Game Camera properties are the same..I just checked. Tried HDR on the Standard Asset Examples, same problem, so its across projects.

I have absolutly no idea why HDR is not showing up on my GameView, so disappointing..the SceneView looks so much better.

Unit version is Unity 2017.1.1f1 Any help is much appreciated.

avatar image paul_hayes · Sep 19, 2017 at 09:22 PM 0
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I'm getting the exact same problem. Scene view camera is showing hdr bloom ( for emiision with >1 values ) but actual hdr enabled main camera doesn't.

I'm on 5.6.2f1 using the current post processing stack on the asset store.

avatar image FortisVenaliter paul_hayes · Sep 19, 2017 at 10:09 PM 0
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Does it appear dark or correctly when you build and run the game outside of the editor?

avatar image SavageCase FortisVenaliter · Sep 20, 2017 at 10:01 AM 0
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No unfortunatly the problem persists.

Paul, check this out: https://forum.unity.com/threads/issue-with-hdr-not-working-in-gameview-but-in-sceneview.495955/

Can you confirm the same behaviour in the Frame Debugger?

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Answer by KOHCTPYKTOP · Oct 27, 2017 at 08:19 PM

Hello, I ran into a similar problem in a 2D project. The issue was fixed through these steps:


  1. Open the Graphics Settings via Edit -> Project Settings -> Graphics

  2. Under Tier Settings, check Use HDR for each tier. If a tier is grayed out, uncheck Use Defaults.

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avatar image rxmarccall · Aug 06, 2018 at 07:02 PM 0
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Thank you, this worked for me!

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Answer by Adam_Benko · Apr 21, 2020 at 09:07 AM

My problem was that in URP asset, I had HDR turned off for some reason. alt text


hdr.png (297.6 kB)
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Answer by TheMonkeysaur · Sep 20, 2017 at 09:17 AM

The work around I have found is to change the settings for the project from 2D to 3D.

Doing this gets rid of the problem for me, although it still occurs anytime I create a new project as 2D or set an existing project as 2D.

Can others confirm that this behavior is the same for you?

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avatar image SavageCase · Sep 20, 2017 at 10:02 AM 0
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hm, no I have that problem only in 3D, didn't test 2D yet.

avatar image paul_hayes · Sep 23, 2017 at 02:58 PM 0
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Yup, that fixed it. How weird that 2D mode seems to force HDR Camera's off.

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Answer by Korveen · Sep 24, 2017 at 10:36 AM

Same problem. Project is not 2D alt text


2017-09-24-13-32-21.png (494.1 kB)
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