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Question by AlmantusK · Oct 30, 2015 at 09:15 PM · effectbloom

How to put bloom effect on one object only?

Hello, I have this line renderer and what I am trying to do is to make it glow. So far, nothing works, I tried making a shader (could only make shader, playing with renderer's transparency) and having 2 cameras, one for the renderer and other for the rest. Sadly, when I put bloom effect on camera that is suppose capture only that object, applies bloom on the whole screen. So any solutions, on how to use bloom on one object only?

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Answer by hexagonius · Oct 31, 2015 at 11:41 AM

I think it depends on the render order of the cameras. The camera that renders that single object with the bloom effect needs to go first, the other camera second. Change the depth value on the camera component for the right order.

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avatar image AlmantusK · Nov 03, 2015 at 08:57 PM 0
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Thank you, the depth thing was not the only thing needed there, but playing with other settings I managed to kinda solve my problem. Still, now I see line renderer in front of let's say a main player, so it's just a temporary solution of sacrificing this for the sake of glow:/

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