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Question by Daniel G · Jul 30, 2013 at 03:39 PM · updateprofileroverhead

What is this overhead?

Hello, I was profiling my game today, and this overhead is major! I dont know that it is, can some one explain is this functions inside of function update?

alt text

Daniel

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Answer by jacobschellenberg · Jul 30, 2013 at 03:49 PM

Here a user, Zelk, says restarting Unity got rid of the overhead. Foxter888, on the same thread, said the overhead may come directly after pressing play, as the scene may still be loading. While, TheCheese, says this:

Having your scene window open creates a lot of overhead. While profiling your game, close / hide the scene window and that overhead should go away.

I hope something here has helped to answer your question.

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avatar image moghes · Jul 30, 2013 at 04:38 PM 0
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Its a useful answer ! thumbs up

avatar image Daniel G · Jul 30, 2013 at 05:40 PM 0
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Very well answered sir! I am certain you are right :D thank you for helping!

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