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What to consider for changing environment, using enable/disabled or new scene?
Hello all,
I got 5 rooms in my scene, having the user taking the elevator to reach each room Right now I use enable/disable having a room turned on and the other is turned then off
but I wonder if using 5 scenes would be a better approach, using scene manager.
What should be taken into consideration upon such decision?
Answer by TonyLi · Jun 20, 2017 at 08:16 PM
All rooms in one scene:
No loading delay to change scenes.
Easier to edit all rooms without having to load/manage multiple scenes in the editor.
Each room in separate scene:
Can apply different scene-specific settings (e.g., ambient light) to each room.
Saves memory, possibly rendering time also, because only one room is loaded at a time.
Hi @TonyLi I think these are good considerations, my rooms has the same light, walls, and many similar components. Thanks.
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Answer by Eco-Editor · Jul 23, 2017 at 10:01 AM
Hello all, hello @TonyLi ,
In case my setting is of multiplayer, client, server and the whole fuss (many rooms and objects), would it be under the consideration of managing rendering/ memory/ load time?
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