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is iTween compatible with Windows8 and WindowsPhone?
I just upgraded to Unity 4.2 and am trying to build my game on for the Windows 8 app store and the windows phone store. The problem is that hashtables are not supported and my project uses iTween heavily (which is built around hashtables).
I've managed to get it to build by setting ignore compile errors in the player settings but I don't think it will pass WACK and therefore cannot be accepted into the store.
Has anyone succesfully submitted an iTween project to either windows store?
Really good question. I want to see the real answer for my future use.
Yeah it's a no go. Failing the WAC$$anonymous$$ means it will not be accepted into the store.
I'd love to get a response from pixelplacement to see if his will be updated to support the new platforms.
While it would be great to get an official, updated iTween version, if you are in urgent need of a workaround, I believe a search and replace of all Hashtable to Dictionary<string, object> should more or less do the trick no?
Possibly, I'm not certain enough on the exact differences of the two data types to say for sure. I personally have just been using HOTween ins$$anonymous$$d of iTween now. I find it to be a bit easier to script the animations and see slight performance gains.
Answer by TheValar · Oct 21, 2013 at 06:45 PM
At this time games cannot pass the WACK with iTween because of the use of hashtables.