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Creating "levels" in unity
How does one go about doing so? I've gone through many many posts here on loading them but I cant figure out how to pack all the assets and materials into a singular file or load list. When I think of levels I'm thinking individual zones with unique textures. I apologize if my question is vague, I'm having a hard time putting what I want to ask into words.
Answer by kristercollin · Aug 28, 2012 at 03:25 PM
Sorry Isaac, I'm a little confused. Is there any reason you can't make individual scenes for each level and load them when you need them?
Personally, if I need to separate different levels (Mario on the NES style) I make a scene for each level where I place the landscape and default game objects and load each level when I need them.
Answer by Piflik · Aug 28, 2012 at 03:25 PM
Well...every Scene in Unity is a level. If you want different textures, use different Prefabs with different materials.
Answer by SomeGuy22 · Aug 28, 2012 at 03:29 PM
You're new, aren't you? :D
Unity works by Scenes, which are "levels" in a way. It is optimal to make your levels by Scenes.
In a Scene, you simply work on it through the Editor window and save it.
You don't have to pack all the assets and materials, Unity does that for you when you make a build. While editing, all you have to do is import into the project panel and drag into the scene window.
I recommend doing some basic tutorials before you start asking more questions.
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