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How to make sure two meshes have the same vertex count
I am creating meshes that have the same vertex counts in blender but once in unity the mesh I have altered further gains more vertices than the less altered mesh (think of a sphere and a spikey sphere where the spiky sphere gains vertices) I know that unity ads UV vertices and such (they have the same normal count) but is there a way to keep their vertex count the same?
Edit: for further clarity the two meshes have the same vertex count in blender but not in unity
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