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Question by Elit3d · Jan 04, 2015 at 03:54 PM · c#objectenable

enable/disable object in heirachy from another object

so with the 4.6 unity, I would like to make it so when a key is pressed, a certain object will show and another one will be deleted. I tried using GameObject find but it isnt letting me use .enabled any ideas? I am using C#

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Answer by pako · Jan 04, 2015 at 04:01 PM

http://docs.unity3d.com/ScriptReference/GameObject.SetActive.html

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