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Question by LT23Live · Aug 12, 2014 at 09:51 PM · gameobjectarrayarraysfindobjectsoftype

How to Narrow Down an Array casted from FindObjectsOfType

 void FindClosestEnemy(GameObject target) {
         if (openBattle == true )
             {
             GameObject[] gos;
             gos = Object.FindObjectsOfType(typeof (Stats_Script));
             GameObject closest;
             float distance = Mathf.Infinity;
             Vector3 position = transform.position;
             foreach (GameObject go in gos) {
                 Vector3 diff = go.transform.position - position;
                 float curDistance = diff.sqrMagnitude;
                 if (curDistance < distance) {
                     closest = go;
                     target = closest;
                     distance = curDistance;
                 }
             }
     //        return closest;
         }
     }


Above is the code I'm trying to adjust. after the line gos = Object.F... I want to narrow the GameObject Array down to GameObject's with a bool set to true. Any other object should be discarded. How can I do this? ` //(gameObject.GetComponent

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Answer by mediumal · Aug 12, 2014 at 11:51 PM

I don't think that code even compiles. Anyway, you want to do something like this:

     GameObject FindClosestEnemy(GameObject target)
     {
         GameObject closest = null;
         if (openBattle == true)
         {
             Stats_Script[] statScripts = UnityEngine.Object.FindObjectsOfType<Stats_Script>();
             float distance = Mathf.Infinity;
             Vector3 position = transform.position;
             foreach (Stats_Script statScript in statScripts)
             {
                 if (true == statScript.myBool)
                 {
                     Vector3 diff = statScript.transform.position - position;
                     float curDistance = diff.sqrMagnitude;
                     if (curDistance < distance)
                     {
                         closest = statScript.gameObject;
                         target = closest;
                         distance = curDistance;
                     }
                 }
             }
         }
         return closest;
     }
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