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Simple two cube collision is not good?
I have two cubes in the scene.
Cube one: Vector3(0, 2, 0), with Rigidbody (Collision Detection: Continuous)
Cube two: Vector3(0, 0, 0);
Now I click Play.
Why the above cube is going a little bit in the cube two?
I also added Physic materials to the cubes. Nothing helped.
How can I make a hard collision check?
cube-collision.png
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Check the y size of the box collider of the box at the bottom.
set the size to (1,1,1)
It's (1, 1, 1). You don't have this problem? I'm using Unity 4.7.1
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