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Question by jk15 · Oct 25, 2012 at 04:31 AM · animationaudiosync

Play Audio in Animation Window

Hi,

What I want to do is have audio playing in the Animation Window so I can stop at different points and add keyframes or events.

Either I'm doing something wrong or this not possible.

My only thought is to now listen to the audio in a audio program, mark down the times I want something to happen and then go back to Unity and blindly add keyframes or events in. Then hit play and cross my fingers it syncs up.

Anyone have any idea how to do this all in Unity?

Thanks.

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