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Parent/Child being offset problem
I have a ship, orbit(rotation guide no renderer) and turret. I'm trying to attach the turret to the orbit so that when I rotate the orbit towards an object the turret will look as though it's following along the outside edge of the ship. Hope that makes sense :)
My problem is that when I try to parent/child the turret it offsets the ship and orbit a little towards the turret. Here's a link to a quick vid I added to YouTube.
What am I doing wrong please?
Answer by Jamora · Jul 28, 2013 at 05:28 PM
The Gizmo is drawn at the center point of the meshes in the hierarchy when you have the 'Center' option chosen (check the the top left corner of your video). Change this to pivot, and the Gizmos will be drawn to the pivot point of that particular mesh (center by default in Unity). It has no effect on the functionality either way.
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