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Debug log latency in build
Hello,
i have some issue with crash on build. I try to use debug log to know where it crashs. But i was wondering if there is a delay between the instruction debug.log and the time when it's write on the file. for exemple if the instructions would be :
Debug.Log(0)
Debug.Log(1)
Debug.Log(2)
"instruction that crashs"
is it possible that I get in the debug log message
0
1
The debug.log(2) were still in work when the game crash
I ask that because i try to put Debug message, but i never have the same at last before the crash. So If there is not latency that can not come from one part of my code, whereas if there is latency, this is not the good way to find my problems.
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