Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jason7262 · Jul 28, 2013 at 08:54 AM · errorstringintcharcs0029

Error CS0029 fix

I have an error wich says "Cannot Implicitly convert type 'char' to 'string'"

Heres the code:

public void OnButtonPressed (VirtualButtonBehaviour vb) { Debug.Log("Button pressed!"); GetComponent<TextMesh>().text = x; //throw new System.NotImplementedException (); }

Heres the full code:

 using UnityEngine;
 
 using System.Collections;
 
  
 
 public class VBEventHandler : MonoBehaviour, IVirtualButtonEventHandler 
 
 {
     char x;
     
 
     // Use this for initialization
 
     void Start () 
     {
 
         // Register yourself as a handler for a button
 
         Object[] objects = FindSceneObjectsOfType(typeof(GameObject));
 
         foreach (Object vObject in objects) 
             {
 
             GameObject gameObject = (GameObject) vObject;
 
             if (gameObject.name.Equals("VirtualButton")) 
                 {
 
                 Debug.Log("Found the VirtualButton GameObject!");
 
                 VirtualButtonBehaviour vbuttonBehavior = (VirtualButtonBehaviour) gameObject.GetComponent(typeof(VirtualButtonBehaviour));
 
                 vbuttonBehavior.RegisterEventHandler(this);
 
                 Debug.Log("I'm registered!");
 
                 }
 
             Debug.Log(gameObject.name);
 
             }
 
     }
 
     
 
     // Update is called once per frame
 
     void Update () 
     {
     
 
     }
 
     
 
 
     
 
     #region IVirtualButtonEventHandler implementation
 
     public void OnButtonPressed (VirtualButtonBehaviour vb)
 
     {
 
         Debug.Log("Button pressed!");
 
         GetComponent<TextMesh>().text = x;
 
         //throw new System.NotImplementedException ();
 
     }
 
  
 
     public void OnButtonReleased (VirtualButtonBehaviour vb)
 
     {
 
         
 
         //throw new System.NotImplementedException ();
 
     }
 
     #endregion
 
 }

The error line is:

GetComponent().text = x;

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Lovrenc · Jul 28, 2013 at 09:02 AM

 GetComponent().text = x.ToString();


This error message tells you nicelly what is wrong. You are assigning

x

(which is of type char) to

GetComponent().text¸

which is string. Whenever you are assigning one type of object to another (or primitive type) engine will try to change its type if it is allowed. In this example

 int i = 0;
 float a = i;

i was converted to float and then assigned to a implicitely. Other way around is not deemed safe and would not happen as this would cause more bugs if done unintentionaly. You can still do it yourself if you are sure you want it like this:

 i = (int)a;


What you need in your case is:

 GetComponent().text = x.ToString();

Every object should have ToString function and it returns some stringified representation of object it is called uppon.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jason7262 · Jul 29, 2013 at 10:12 PM 0
Share

Thanks it worked!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

BCE0022: Cannot convert 'String' to 'int'. 0 Answers

Login String to Bool Errors 1 Answer

error when trying to display number in text area 1 Answer

int to char conversion in JS ? 2 Answers

js "Cannot convert 'String' to 'int'." error 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges