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JxnGlxgxr · Aug 21, 2020 at 10:13 AM ·
transform.positionanimationsanimate
Animate from instantiated GameObject
Hey,
i'm trying to animate multimple GameObject, which move inside of the screen from left to right. I made an animation where I only animated the x-coordinate, but the y and z coordinate stay at 0 as default.
So the instantiated GameObject also keeps spawning at y = 0 and z = 0. How do I create an animation with flexible x-coordinate, but the y and z coordinate stayed like the spawned GameObject.
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