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Question by Cptenglish · Dec 31, 2021 at 05:40 PM · camerafpscamera rotatefps controller

First Person Camera looking down

I was following a tutorial for first person character controller from brackeys however I realised that every time I press the start button the camera would automatically look at the players feet instead of forward or where ever the camera was originally pointing at. So far I have no idea how to fix it.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class mousecontrol : MonoBehaviour
 {
     // Start is called before the first frame update
     public float mousecontrolX;
     public float mousecontrolY;
     public float mousesensitivity = 100f;
     public Transform player;
     private float Rotation = 0f;
 
     void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
         
     }
 
     // Update is called once per frame
     void Update()
     {
         mousecontrolX = Input.GetAxis("Mouse X") * mousesensitivity *Time.deltaTime;
         mousecontrolY = Input.GetAxis("Mouse Y") * mousesensitivity * Time.deltaTime;
 
         Rotation -= mousecontrolY;
         Rotation = Mathf.Clamp(Rotation, -90f, 90f);
         
         transform.localRotation = Quaternion.Euler(Rotation, 0f, 0f);
         player.Rotate(Vector3.up * mousecontrolX);
     }
 
 
 }
 

Theres the code i use for my camera.

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Answer by sansuno68 · Dec 31, 2021 at 10:08 PM

Yeah thats pretty normal so make it like that.

  • Create A Child Object and place it where you want the cam to look at.

  • And Change in the Script everything that is saying player with the child object u created

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